5 Reasons The Crew 2 Could Be Paradise for Racing Fans

5 Reasons The Crew 2 Could Be Paradise for Racing Fans
From IGN - August 22, 2017
By Tristan Ogilvie

At Gamescom 2017 I got my first hands-on with The Crew 2, the upcoming sequel to Ubisofts open world racing game thats bringing air and sea-based vehicles to its already impressive line-up of autos. The short demo consisted of some free roaming in and around Manhattan Island, as well as a first look at the motocross, drift, and grand prix race modes. While it was only a few select slices from what is clearly a multi-tiered tower of automotive cake, it was enough to get me excited for what developer Ivory Tower has in store. Here are five reasons The Crew 2 is shaping up to be a trip worth taking.

Why feature a vehicle roster that boasts a billionaire's shopping list of cars, motorbikes, boats and aeroplanes, if you have to drive to specific garage locations or thumb through pause menus in order to change vehicle? The Crew 2 allows you to switch between land, sea and air in an instant, with a mechanic that the developers have dubbed the Fast Fav system.

You can preset a favourite vehicle for each mode of transport and then without even easing your foot off the throttle, click the right thumbstick to bring up a three-way menu and nudge the stick in the direction of the vehicle type you want to switch to. Then hey presto, your snarling sports car is suddenly your slickest speed boat as you veer over the edge of a winding coastal highway to the adjacent coastal waters below.

Admittedly it might take some time to learn how to employ the Fast Fav effectively, especially since at one point in my hands-on I was in an aerobatic prop plane weaving through the Manhattan skyline with the intention of blinking into boat form in order to tackle some challenges down in the Hudson river, only to watch my suddenly airborne boat sail down and overshoot the waters edge and unceremoniously crash land on a nearby dock.

Still, when it works its a satisfyingly immediate way to transition between the varied vehicle types, and certainly paves the way for dynamic automotive triathlon-style racing events.

Okay so its still scaled down and cuts out the boring bits, but the North American open-world of The Crew 2 is even bigger than that of its predecessor, and substantially more detailed. Not only that, but you can get all-new perspectives on it thanks to the ability to both explore its rivers and do death-defying fly-bys of its most famous monuments from the air, in addition to hurtling down its highways, tearing up its city streets, or Dukes of Hazzard-ing your way off-road.

While the Gamescom demo appeared to be confined to the New York state area, you can certainly imagine dive-bombing a stunt plane under San Franciscos Golden Gate Bridge, or turning alligators into saltwater speedbumps in an airboat race through the Florida everglades, or even indulging in some Crusty Demons-style stunts off the heads of Mt Rushmore on a dirt bike.

Ensuring that you can relive your most daring feats set against some of the most iconic backdrops on the planet, The Crew 2 also features a new cinematic tool for replays - allowing you to pause at any moment, edit and share that Evil Knieval-shaming motorbike jump you just performed over the Grand Canyon.


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