BioMutant Has the Potential to be a Fantasy Just Cause

From IGN - September 5, 2017
By Marty Sliva

Playing through the short, 25-minute demo of the newly-announced BioMutant and speaking with the team from Experiment 101 (founded by former-Avalanche Studios talent who worked on Just Cause and Mad Max) left me thinking that the game has the potential to be something special.

A hybrid of Journey to the West, old kung fu movies, and a post-apocalyptic tale starring all sorts of fuzzy critters, BioMutant immediately stands out as something thats just different. From the outset, we had the ability to customize our Rocket Raccoon-esque hero in a wealth of ways. Want a tall, thin, green stick of a warrior? How about a stout purple beast that kinda looks like the Cheshire Cat? From moment one, BioMutant gives you the keys to the kingdom, and the freedom to craft whatever kind of hero you want, gender included.


Once I had my lean, blue raspberry bubble gum-colored creature created, the following series of rooms acted as a sort of appetizer platter for the type of gameplay we can expect from BioMutant. The core combat lies in melee, ranged, and elemental attacks. Swinging my oversized sword and executing combos felt solid, if a little heavy on the button mashing. Gun combat took a page from John Woo films, with my creature soaring through the air in slow motion as he (it?) rained a flood of bullets on my enemies. And throughout the demo, I got a series of elemental powers with individual cool downs. I could send a swarm of moths at my enemies to keep them distracted, or shoot out a stream of electricity, frying anything in my path. My personal favorite involved creating mushrooms from thin air that could act as a trampoline and really open up the exploration.

The demo also showed hints of the games RPG elements in the form of dialogue trees, quest givers, and weapon customization. This final one was excitingI came across a tinkerer of sorts, who took me inside of his workshop. I went over to his table, and began fiddling with the appearance and properties of my sword. Hitting a randomize button cycled through a huge array of weapons, from traditional blades to something that more closely resembled a pipe ripped straight out of a wall. Again, all of this player-choice feeds in to the feeling that everyone's BioMutant adventure will feel uniquely like their own.


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