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Rocket League's New Tournament System Is an eSports Example to Follow

Rocket League's New Tournament System Is an eSports Example to Follow
From IGN - September 13, 2017
By Alanah Pearce

Rocket Leagues presence as an eSport continues to grow, with an NBC partnership and several championship seasons already under its belt. In fall this year, Rocket League is taking that to a new level entirely, with a Steam open beta for a fully fledged tournament system, built into the game client itself.

Tournaments will have their own space on Rocket Leagues main menu, and will allow players to join or create their own formally laddered competitive series with very specific, or very loose requirements. Youll be able to set a date for a tournament two weeks out, with any game mode, eight to 128 teams, and whichever platform (including crossplay) and rank requirements you desire, including none at all. There are options for tournaments to be 1v1, 2v2, 3v3 or 4v4, to be public or private, and to focus on players from specific regions.

From what I can tell, that just scratches the surface of custom tournaments, but if you dont want to create one yourself, they can also be easily searched for with those filters in mind. The tournament search menu will be organized with the nearest starting time at the top, and players will automatically be pulled into tournaments theyre enrolled in as soon as they begin, so theres no need to sit on the tournament screen and wait for it to start. That said, you can only play private matches while youre enrolled and waiting for a tournament, to prevent people regularly being pulled from public matches.

Once youre in a tournament, the UI neatly lays everything out for you - whos playing who in which round, who made it to the semi-finals, which matches are in progress, which match is next, and how a certain team has performed in the tournament so far. The layout of the tournament ladder, and the information presented, was inspired by both physical sports, and EAs FIFA series, and I was genuinely, pleasantly surprised by how neatly everything was communicated. Gaming tournaments can be a complicated thing, especially when you have to input win-loss information manually on an external site, and Rocket League seems to successfully automate the entire system without overwhelming you with data.

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