Exploring Assassin's Creed Origins Vast, Exciting World

From IGN - October 10, 2017
By Marty Sliva

Assassins Creed Origins has the potential to be my next video game addiction. Let me explain.

This has happened twice so far in 2017. The first time was with Persona 5, which I ended up sinking nearly 100 hours into over the course of three weeks. I couldnt tear myself away from its depiction of Tokyo, and the bonds I was forging with the characters that inhabited it. I wanted to learn everything there was about the people, places, and things in its world.

The second was more recent, with Destiny 2, but for very different reasons. With Bungies sequel, my inability to turn the game off stemmed from its constant IV drip of rewards and progression. Id heard countless people talk about this over the past three years at workthe Fireteam Chat crew knows this all-too-well. But somehow, it finally hit me with Destiny 2, and for a solid two weeks, I was all-in.

That brings us to Assassins Creed Origins. Its well known by now that Ubisoft took two years off after Syndicate commercially underwhelmed (despite being a fantastic game and one of my absolute favorites in the series). Well, Im happy to report that after being dropped into the open world of Ancient Egypt, it looks like Ubisofts decision to go back to the drawing board paid off. Origins made my four hours go by in a flash, and thats partially due to the same reasons I loved both Persona as well as Destiny.

First and foremost, Origins feels great, which is so important in an Assassins Creed game. The urban verticality of Unity and Syndicate has been replaced by greater stretches of nature filled with horizontal modes of parkour. Think AC3 and Black Flag, but with the increased control that Syndicate introduced. Keep in mind, I still found myself occasionally sticking to a wall I didnt mean to, or unable to quickly drop down from a ledge, but for the most part, I felt fully in control of my adventure with Bayek.

With movement out of the way, in my four hours, I cant count the number of times I made some sort of meaningful character progress. Every new sword, every slightly-stronger piece of armor, every new crafting ingredientall of them fed towards that feeling that I was growing. Like Destiny 2, my eyes began to take in information via colorcommon items were overshadowed by rares and exotics drenched in purple and gold. But this wasnt just a number thingI could feel my Bayek growing stronger, allowing me take on tougher enemies. And more than ever for an AC game, I truly felt like what I had equippedmattered.


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