Why Gone Home Creator Left BioShock Infinite Development

From IGN - October 18, 2017
By Alex Osborn

Before creating Gone Home, Steve Gaynor worked at Irrational Games on BioShock Infinite, but left during development. Speaking to IGN, Gaynor discussed why he decided to leave the large-scale project in favor of returning home to Portland and founding his own development studio, Fullbright.

"I had worked on Infinite for a year and I knew it was gonna be another good year-plus before it came out," hesaid on the latest episode ofour monthly interview showIGN Unfiltered, noting he and his wife had never lived in New England before, so working in Boston at Irrational was a new experience for them.

"I think aside from all of that," Gaynor continued, "the biggest thing was I was just sort ofI got to that point where I was working on Infinite and it was such a huge production and I just realized that I did notit was like I do not think I want to work on stuff that's this huge anymore."

He went on to describe his experience working on such a large project like BioShock Infinite, saying, "it's such a giant ship... turns really slowly, there's so many dependencies on everything that happens." So Gaynor looked at the situation and said, "Am I going to ship this game?" and since he was not confident in committing to that, he believed it was best he leave the project.


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