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COD WW2: The Final Reich Zombies Guide

From IGN - November 11, 2017

This page contains the walkthrough for The Final Reich, the first Zombies map in Call of Duty: WW2.

There are two questlines in The Final Reich Zombies map: the Final Reich path and a hardcore path. The base questline can be completed by finishing all the objectives that appear when you press the Touchpad. The Hardcore questline can be completed by discovering the hidden Easter Eggs on the map.

EditThe Final Reich Walkthrough

Players have the option of playing a Prologue before actually jumping into the Zombies match. The Prologue will give you a basic introduction to the Zombies mode and put you against two waves of zombies. Once you are ready to go, follow these steps to complete the mystery of The Final Reich.

EditTurning the Power ON

Your adventure starts at the village entrance. Zombies from Wave 1 will come at you and your team will accumulate Jolts every time you kill a Zombie. Open the gate to the Village once you have enough Jolts and head into the Village. The Lebenblitz Power-Up can be found outside of the Village entrance. This costs 500 Jolts and increases the speed of revives.

Your first quest is to activate three valves for the Sewer generators. All three valves are located next to tubes and pipes that run along the ground.

Once all three valves are turned on, activate the pilot light by the large hole in the village to blow the sewers open. Make sure to kill the zombies in the village for Jolts.

Drop down into the newly-blown open hole you made and activate the generator you find below. You can find the Laufenblitz Power-Up right when you drop down into the hole. It costs 2000 Jolts and increases your sprint speed.

Enter the bunker using Jolts and turn the power on. Once you turn the power on, you can access the Central Command room which is located behind a large vault door.

There is a random weapon generator box you can use to acquire a weapon for Jolts in the Command room.

In the Central Command room there are three doors: a Laboratory door, a Morgue door, and a Salt Mine door. In order to progress, you need to open the Laboratory door and Morgue door first. Each door costs 1500 Jolts to open. There is also the Faustblitz Power-Up located in the Command room which costs 2000 Jolts and provides increased Melee damage.

Once these doors are open, find the power panel inside each area. Once you activate one power panel, you must activate the other within a limited amount of time. Doing so will activate the Bunker power and allow you to access the Salt Mines. In the Laboratory, you can find the Schnellblitz and the Schildblitz Power-Ups. The Schnellblitz costs 3000 Jolts and increases reload speed. The Schildblitz costs 2000 Jolts and gives you a burst of damaging electricity whenever you reload a weapon.

EditThe Salt Mines & Tesla Gun

Progress to the Salt Mines and make your way to the bottom. Here you will enter the Altar Room where there will be a hilt in the center of the room. Examine the hilt in order to begin the next quest.

Zombies will come at you once the hilt is examined. Killing zombies within the red circle to collect their souls will charge the hilt and the device will glow orange once it is fully charged. Head back to the command room once this is complete. In the command room there is a closed metal device that you can interact with. Open this device to let the hilt rise to the ceiling.

The lights will go out once you do this and you will need to activate and take the device to the Laboratory and Morgue doors to collect the two pieces of the Tesla Gun.

The device will guide you so do not worry about knowing where to go. Once collected, you must again kill zombies within the red circle to keep the device charged and moving.

A flamethrower-wielding zombie will spawn inside the Command room once you have collected the two weapon pieces. Kill this zombie in order to collect its head.

The Zombie Head will be used in a future quest. Put the two pieces of the Tesla gun inside the machine in the Command room to generate the Tesla Gun. You will need the Tesla Gun later on.

EditPack-a-Punch

EditThe Right Hand of God

Once all three rods are successfully defended, head back to the Salt Mines and activate the Right Hand of God.

EditThe left hand of god

EditThe Voice of God

EditPanzermorder Boss

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