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After the Vita's Failure, Why Do People Now Want Console Games on the Go?

After the Vita's Failure, Why Do People Now Want Console Games on the Go?
From N4G - November 14, 2017
Seraphim2h ago

I think that with the introduction of PS4 perhaps Sony hoped people would see the value in remote play. A big problem with the PS3 was that some great games that should have supported remote play did not. There was a work around where games like Ni No Kuni were shown running on remote play but to the mass market this was not possible. Granted you still need WiFi access to use remote play which limits it's use. So from a handheld, on the road, w/o WiFi access system it is limited. We have continued to see some great releases of RPGs but outside that, yeah, after the first two or so years support was not there from both Sony and 3rd party. Games like Gravity Rush, Assassins Creed, Uncharted were all phenomenal original games. Ninja Gaiden Sigma 1 and 2 were good as were some other titles. But likely due to sales development ceased to continue and w/o software it's hard to move hardware. Especially so when we are talking about a handheld. I think if people had need or a reason for a handheld and already own a PS4 that remote play alone would be enticing enough to pick up a Vita. The problem is, it's likely few in the PS4 user base see a need or reason to own a handheld regardless. And I bet a good majority do not even know what remote play is and just how many PS4 titles support it.

The Vita certainly was not a success but I'd be hard pressed to call it a failure. Though it's easy to do considering the grip Nintendo has on the handheld market.

As I have said since before the PSP launched. The handheld market is a different breed. While I have personally bought a Gameboy Advanced, PSP, PS Vita and now the Switch I just do not have a use for a handheld. The Switch, though technically a hybrid is something I bought as a console. It's likely to see no play time as a handheld. If it does I'd bet that it will be maxed out at 10-20 hours of play time over it's lifetime. Unless I am hospitalized or something. I think one reason Nintendo handhelds succeed is that they offer a system in which games can be made cheap. They do not require the budget a system like the Vita or PSP do. Or even the Game Gear, Lynx and other handhelds in the past that have failed.

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