Destiny 2: Mercury Exploration, Public Events, and Strike Preview

From IGN - November 21, 2017
By Destin Legarie

Mercury, the centerpiece to the Destiny 2 Curse of Osiris expansion, is going to be your newest destination. However, there may not be that much to investigate. The scope of the area we were allowed to play felt much smaller than any of the other locations Ive seen. We are told branches will open up if you begin a Public Event or quest, but those moments are supposedly only tied to specific instances. I wish I could give you a better impression of the area, but because it was so small and only has one new Public Event and one Lost Sector (which I hadnt found), I was left feeling like the space was fairly light on activities. That openness is supposed to happen after the campaign, but that's when our demo ended.With that in mind, heres what I can talk about.

The Public Event was fairly straightforward. You kill some Vex enemies and slam the orbs that fall out of them into a receptacle. Then you catapult to two of the side islands and do it again before returning to the middle and finishing off a final boss. The heroic mode was triggered by a few players accidentally, but Ill leave that part to discover for yourself. I did like that you got to explore outside of the central area for the activity, but overall it was brief. Hardly terrible, but nothing to write home about.

There were also your traditional wandering bosses to fight for tokens you can redeem at Brother Vance in the Lighthouse. To get to Vance you simply go through a teleporter and yes, you can finally go to the coveted area from the first Destiny. Once you arrive, there once again isnt much to do beyond visiting the friendly vendor. Thankfully last weeks Bungie stream revealed that adventures can be acquired that will allow you to build some unique weapons after the campaign.

We were also lucky enough to play through two Strike Missions. The first had us fighting through the infinite forest area revisiting battles with the Hive, Fallen, Cabal, and Vex. The encounters are fun, but easily passable by killing the main enemies and opening the barriers. The best part was the final boss encounter, where we fought against a rotating cyclops-like character on top of the platform. This was one of my favorite moments in the expansion. I loved that his location is tied to the outer ring of the arena while cover is teleported to various locations, forcing you to work together to clear out Vex while damaging the boss when he decided to stop.


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