The 10 Games With the Best Art Direction of 2017

From IGN - December 16, 2017

EditBest of 2017 Nominees

EditBest Art Direction

Be sure to check back on December 20 to see IGN's Best Video Game Art Direction of 2017 winner. And of course our opinion is not the only one that matterscast your vote in the poll at the bottom of the page to help decide the IGN People's Choice selection!


From IGN's Cuphead Review: Cuphead looks astonishing. Its 1930s animation styleall watercolour backgrounds and surreal, juddering, hand-drawn characterspay peerless homage to Max Fleischer and his ilk, and are perfectly implemented. Somehow it manages to balance dozens of moving elements and a slight rear-projection blur without ever feeling unreadable in even the most frantic moments. Every scene is a masterworkits a near-unbelievable achievement for an art style.


From IGN's Awesome Games Roundup: GNOG might be one of the coolest looking puzzle games in a while. Its series of hyper-colorful monster-headed physics toys are a joy to look at and interact with, not to mention the whimsical sounds and reactive music that accompany it. Its vivid scenes come alive in new ways with the help of PlayStation VR.

EditHorizon Zero Dawn

From IGN's Horizon Zero Dawn Review: Horizon's post-post apocalyptic landscape itself is beautiful and terrifying, so journeying through it in search of things to do between main quests is usually a reward of its own. Snowy vistas, autumnal forests, and vast deserts are stunningly realised. Frozen mountain peaks or the calcified remains of a skyscraper make for eerie, quiet jaunts, made more unnerving by the Lost World-esque horror that sits in Horizon's underbelly.

EditThe Legend of Zelda: Breath of the Wild

From IGN's The Legend of Zelda: Breath of the Wild Review: In the foreground, The Legend of Zelda: Breath of the Wilds anime-inspired art style is colorful, remarkably lively, and beautifully animated. The untamed, post-apocalyptic, techno-fantasy land of Hyrule is vast, beautiful, and filled with a diverse set of locations from grassy fields to craggy alpine mountains.

EditLittle Nightmares

The unwanted flicker of a lighter flame. A camera that never looks quite where you want it to, hiding its scares at the edges of the screen. Mundane household items made strange, stretched and oversized. Little Nightmares takes every opportunity to speak the visual language of horror, in the process making its setting, The Maw one of 2017's most distinctive locations. Its world feels like a haunted doll's house, tilt shift camera effects only adding to how small and out-of-place you feel within it - oddly, for a horror game, that makes you want to see every part of it. At least until one of its gorgeously creepy bosses scrape into view, and all you want to do is run.

EditMonument Valley 2

EditNight in the Woods

EditPersona 5


EditRain World

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EditBest Art Direction


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