7 Things We Hope Dark Souls Remastered Fixes

7 Things We Hope Dark Souls Remastered Fixes
From IGN - January 12, 2018
By Chloi Rad

Dark Souls is getting a long-awaited and much-deserved revisit in the form of Dark Souls Remastered, coming to PC, PlayStation 4, Xbox One, andsurprisinglyNintendo Switch on May 25, 2018.

As a game that, in only a handful of years, defined a generation of games and whose influence will probably be seen for years to come, Dark Souls doesnt have a whole lot wed ask FromSoftware to drastically change. But there are a few ways were excited to see the beloved adventure improved for current gen platforms, and for the incoming wave of new Dark Souls fans.

Watch the Dark Souls Remastered trailer below:

Here are 7 things we hope Dark Souls Remastered fixes.

These are obvious ones, considering they were specifically mentioned in the official announcements and were talking about a remaster.

As dearly as we love Dark Souls, that 1024x720 resolution on the PC port does not do it any favors, and its sometimes jittery 30 FPS is of course a major sour point for players, who had to turn to popular mods like DSfix to address these issues. Nobody has fond memories of stuttering their way through Blighttown, an already difficult to navigate level that required extreme vigilance at every turn.

But even the poorly optimized areas aside, the world of Lordran is gorgeous in its own sad, dreary way, so were excited to see it in 4K and running at a smooth 60 FPS on PC, PS4 Pro, and Xbox One X in general.We hope with the improved resolution comes better UI scaling as well, which was another issue popular mods aimed to fix. Read more about specific resolution and framerate specs on our Dark Souls Remastered wiki.

Another obvious one that the official Dark Souls page specifically pinpoints, but we felt the need to highlight anywaymultiplayer. The original version of Dark Souls only supported one to four co-op players via P2P, and a lack of password matchmaking made it difficult to pair up with friends. Dark Souls Remastered will support up to six players at a time, feature dedicated servers for online play, and a built-in password-based matchmaking system.

But those arent the only ways Dark Souls Remastered could overhaul the multiplayer experience. Later Dark Souls games' online modes were greatly improved with the addition of activity signifiers, an easy way to indicate the most active zones for PVP and co-op. A similar system would be an easy and non-intrusive way to breathe life into Dark Souls Remastereds multiplayer component.

Better online support also means a potentially revitalized PVP arena in the Artorias of the Abyss DLC, which will be included in the remastered edition, and a much-needed overhaul of the Gravelord Servant, a popular but at times confusing covenant whose true potential FromSoftware has the opportunity to fully explore in a remaster.

Part of the allure of the first Dark Souls was slowly learning the ins and outs of its systems and experimenting with the best builds and gear alone, with friends, or as part of the larger, budding community, especially when it was still young. But unless you have hundreds of hours to invest in trying out new things, its possible for new players to totally mess up their build.


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