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Call of Duty: WW2 - The War Machine DLC Review

Call of Duty: WW2 - The War Machine DLC Review
From IGN - April 13, 2018
By Miranda Sanchez

The War Machine is Call of Duty: WW2's second multiplayer DLC, and among its four maps and a Zombies expansion, there are more winners than losers. Its new content ranges from an excellent new standard multiplayer map and Zombies Easter egg challenge all the way down to some maps prone to miserably unbalanced spawn camping and a dogfight without enough room to spread your wings, which makes this an inconsistent but overall worthwhile expansion.

Of the three new core multiplayer maps, Egypt stands out as the best and one Im always hoping for to pop up in the rotation. For all its narrow corridors through ancient ruins, Egypt still has plenty of space on the two outer lanes for long-ranged shootouts. I rarely played a game where engagements were limited to one part of the map, and I enjoyed seeing how every person made their own playstyle work here. In one game I was up against an incredible sniper who used the many pillars and entryways as cover while picking off my team. In that same game I encountered a person who was able to successfully run through most of the map with the shovel. Regardless of loadout, Egypt offers a great playground for hide and seek with plenty of options for tactical flanking and escapes thanks to its abundance of cover.

Meanwhile, Call of Duty: WW2 did not really need another small map, but that's what we get with V2. It offers plenty of flanking options that contribute to even more chaotic firefights around and in the tower in the center of the map, so it is at least an interesting map to fight on. The tower has several entrances and open areas above and below it where you can toss grenades or snipe in or out of the tower, making this map a lot less favorable to snipers, but very friendly to explosives.

The main downside is that if your team gets exceptionally stomped, V2 ends up becoming a special kind of hell. Like Valkyrie from The Resistance DLC, this small map has few spawn points, and that means spawn camping is a problem. The 1.13 update that added unlimited sprinting certainly contributes to that awful cycle. Ive only joined one Domination match where I felt trapped in my spawn so far, but it was a frustrating problem my team could not solve.

The third map, Dunkirk, is the worst of the bunch. Its a long, narrow map with an open beach on one side and a line of buildings on the other. It's okay for Domination and less interesting for Kill Confirmed or Team Deathmatch, but the limited spawn points make this an awful map for Hardpoint. More often than not, one team spawns right next to the capture point, making the match a foregone conclusion. Thats worked to my teams advantage several times, and its still not fun. Smart explosives paired with a coordinated team charge can help even the odds, but not enough to make it feel balanced. Tipping the scales further from fairness, Dunkirk also suffers from opportunities for spawn killing.

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