The Evolution of Super Smash Bros.

From N4G - April 15, 2018
PhoenixUp2h ago

It is obvious when youre familiar with his work.

- Many have compared the Subspace Emissary of Super Smash Bros. Brawl to being similar to Kirby Super Star. One of the most obvious similarities is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the slide launchers function very similar to that from Kirby Super Star.

- The Boss Battles mode is similar to Kirby Super Star's "The Arena" in many way in that it has three healing items and it shows you your next opponent.

- Galleom, in Brawl's Subspace Emissary mode, has a few similar moves to Heavy Lobster from this game.

- Tabuu, the final boss of Super Smash Bros. Brawl's Subspace Emissary mode, has a similar fighting style to Marx, having a few similar moves and both having generally very predictable, but very powerful attacks

- Ridley, in Brawl's Subspace Emissary mode, has very similar moves to Dyna Blade from KSS.

- The music that plays in the Save Cottages of The Great Cave Offensive was remixed as the music for Super Smash Bros. Melee's All-Star Mode, which is similar to The Arena.

- A lot of mechanics for Kirbys Air Ride are similar to Melee's as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.

- Also, the final boss of the The Great Cave Offensive, Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be considered the inspiration for Master Hand and Crazy Hand.

- The end of the Subspace Emissary plays a lot like the Great Cave Offensive.

- The Plasma helper in Kirby Super Star has the SSB shield.

- The way you block in KSS is the same way its done in the SSB series.

- SSB4s menu bears heavy resemblance to Kirbys Air Ride. SSBB even features a checklist like Kirbys Air Ride.

Sakurai even put in elements from Kid Icarus: Uprising into SSB4 like how the difficulty setting screen shown before playing over a chapter again is very similar to the ones in Super Smash Bros. for Wii U's and Super Smash Bros. for Nintendo 3DS's Classic Modes, with even the titles of the difficulty levels being the same (5.0, for example, is "Heatin' Up") and having near identical sound effects and visuals.

Like I said it becomes obvious when you play a lot of Sakurai games. The similarities are beyond subtle


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